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| Damage
Locator |
Damage Locations always follow the same pattern: Front to back, top
to bottom, left to right (as seen from driver's seat), in an "S" pattern,
with locations for door handles and mirrors. Codes are location, damage,
and units. Example: "2D1" is a one unit dent in location 2. There
may be a primary and secondary code per part, as in "2D1,4S2". If
there is no damage on a part the code is 000 (as three zeros). Zero
as a location indicates the entire panel, as in 0H4 (all over hail
damage, 4 units). |
| Damage
Code Table |
| B = Burn |
C = Crease |
R = Rust on Surface |
D = Dent |
| E = Bent |
P = Parking Lot Dings |
L = Lip |
S = Scratch on Surface |
| H = Hail |
J = Rip or Crack |
T = Paint Problem |
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